Heroes, Villains and Fiends: A Companion for In Her Majesty’s Name (Osprey Wargames)
It is 1895 and the future depends not upon the actions of governments but upon those of the Adventuring Companies, and will be shaped by countless engagements in city streets, ancient ruins, dense jungles, high mountains and boundless deserts. In America, good men fight to preserve their hard-won liberty and the great drive west is stalled by Native American mystics and powerful outlaw gangs. In Africa, native forces fight to push back the Pax Britannica – no longer is a Lee-Metford rifle and a disciplined resolve enough to put the foe to flight. In Europe, darkness gathers around the Austro-Hungarian court and the Great Powers watch warily, knowing its fall could precipitate a war to end all wars. Heroes, Villains and Fiends presents new Companies, from the rebellious Zulu and Apache to the spies of the Okhrana and Secret Service, and the mysterious forces of such groups as the Knights Templar and the sinister Hellfire Club. With equipment, Talents and Mystical Powers, additional scenarios and a sample campaign, Heroes, Villains and Fiends opens up new possibilities for In Her Majesty’s Name.
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“Carstairs, something frightful & beastly this way comes. Pass me my pistol!”,
But – you should still get this book if you are a fan of the main game.
There’s some clever additions here to add further character and depth to the game. There’s some helpful clarifications too, useful new content to help you get designing your own companies and forces, and a general broadening of the ‘world’ of IHMN, but still done in that non-codex way that allows you to decide the background and context.
How refreshing is that? An expansion that doesn’t railroad you – the player – into having to re-buy all the basic product. Well recommended.
Heroes, Villains and Fiends (Osprey Wargames),
So I highly recommend this in combination with the main rules. I haven’t given a 5 star review as without playing the game I would find it a bit of a contentious point to say absolutely go for it.
Of course, they may be differing opinions to me.
It’s nice to see this type of publication ( Wargame rules …,